Why Digital Game Based Learning Should be Included in Teacher Education

Sonja Gabriel


As playing digital games has become part of their everyday life for many young people, digital game based learning can be a useful way of teaching today’s children and teenagers. However, in order to make sure that playing is not only a way of passing time for pupils it is necessary to know some more about digital games and how they can be used in classroom learning. This article first of all discusses some factors to be taken into account before a teacher can take a digital game into the classroom. Then initial results of a research project carried out with students teachers are presented, showing that most of them need to be sensitised to the potential of digital games in order to be able to use them in class and make sure transfer of skills, facts, and attitudes children and teenager acquired in these virtual environments takes place in a way that students are also able to use them outside the game.

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Editor-in-Chief: Prof Norbert Pachler
UCL Institute of Education, University College London
ISSN 1746-9082